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[Ps3\\X360\\Ps4\\X-One\\PC] Mass Effect Universe


Fencer

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  • 3 months later...

Nuove notizie alla conference di Mass Effect.

 

E' stato annunciato il lead writer di Halo 4 (che non ho quindi non mi esprimo), sono stati mostrati i primi concept art e annunciato che saranno presentate nuove razze aliene. In pratica non molto di nuovo.

 

http://www.polygon.com/2014/11/7/7173871/new-mass-effect-halo-4

 

http://www.polygon.com/2014/11/7/7174491/new-mass-effect-concept-art-on-show

 

http://www.polygon.com/2014/11/7/7174453/mass-effect-new-races-next-gen-pc

 

Intanto pare sia in arrivo una versione remaster per le nuove console della trilogia originale. Se è come quella Ps3\X360, ovvero praticamente senza DLC, è inutile.

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  • 5 months later...

Sembra che attraverso un sondaggio siano trapelati dei dettagli su Mass Effect 4, nello stesso modo in cui trapelarono quelli di Dragon Age Inquisition. Ovviamente, tutto da prendere cum grano salis.

 

The Next Mass Effect Context

The next Mass Effect game takes place in the Helius Cluster (a cluster of 100s of solar systems in the Andromeda Galaxy), far removed by time and space from Commander Shepard’s heroic acts and the final events of the Mass Effect trilogy. You are a pathfinder, a combat trained but un-tested explorer leading an expedition into the Helius cluster to establish a new home for humanity. As you explore this sprawling series of solar systems (over 4x the size of Mass Effect 3), collecting resources and building colonies, you will encounter the savagery of untamed lands in the form of cut-throat outlaws and warring alien races. To survive and colonize the wild reaches of space, you will need to grow your arsenal, your ship, your crew and make strategic (and often uneasy) alliances to fight against increasingly menacing foes. Along the way, you will encounter the remains of a once powerful and mysterious alien race, the Remnant, whose forgotten technology holds the key to gaining power in this region of the galaxy. As you uncover who the Remnant were, and the mysteries their ruins contain, you are drawn into a violent race to find the source of their forgotten technology that will determine the fate of humanity.
 

Collect Resources to Fuel your Growth

Scour solar systems and planets within the Helius Cluster to find valuable resources and blueprints of long forgotten alien technology that will allow you to craft better equipment and weapons, such as improving your leg armor to allow you to jetpack jump, or upgrading your cryo-beam (laser cannon) to target enemies or do area damage around you to clear out close threats. As you build your arsenal and resource infrastructure, you will be able to explore deeper into the increasingly dangerous and resource-rich solar systems of the Helius Cluster.
 

A Capable Crew

Throughout the story, you will recruit seven distinct crew members to fight by your side. Each crew member has a unique personality and specific abilities that open up strategic options as you choose which two of them to bring into each mission. For example, Cora has the ability to deploy a biotic shield that protects everyone in the bubble while still allowing you and your squad to fire out of it. Your crew will grow alongside you as you explore the Helius Cluster, and you can choose how you upgrade your crew’s weapons, gear and abilities to increase their individual combat effectiveness. Create the perfect squad to react to any situation and to support your preferred gameplay style.
 

Your Crew, Your Story

Your crew members aren’t merely hired guns – they are part of the living universe in the Helius Cluster that develops in response to your actions and choices. Increase each crew member’s loyalty by pursuing missions that are important to that specific character. For example, when a Krogan colony ship has been stolen by one of the outlaw factions leaving the colonists stranded without resources to survive, your Krogan squad mate, Drack, is determined to strike out against them. If you take the mission and help him track down the outlaws’ hideout to return the ship to its rightful owners, Drack’s loyalty toward you and your squad will increase and Drack will unlock a brand new skill tree.

Explore each individual’s backstory and develop your relationship with them through conversations and unique missions. True to Mass Effect, what you choose to say will directly affect your crew’s loyalty and relationship with you, and will open up different conversations and narrative opportunities at the end of the game depending upon how you approach each encounter.
 

Deployed Strike Team Missions

The Helius Cluster is 1000s of light years across, and you can’t be everywhere at once. As you develop more colonies, resource bases and settlements, you have to be able to keep them safe. Spend resources to recruit mercenaries and develop an AI controlled Strike Team that you can deploy to take on randomly generated, time-sensitive missions. Strike Team missions take many forms, including settlement defense and Remnant artifact recovery, which will take real-time to complete. Send your Strike Team out on a mission while you continue playing the main game and they will return, 20 – 30 minutes later, having gained rewards such as XP, currency and equipment based on the success of their mission. Spend money and resources to train your Strike Team and acquire better gear for them, which will increase their success rate and allow them to take on more difficult missions for greater rewards.
 

Active Strike Team Missions

When you encounter a Strike Team mission in the Single-Player mode, you can leave your Strike Team at their base and decide to tackle the mission yourself with your Multiplayer roster of characters. You also have the option of tackling the mission by yourself, or recruiting up to three friends to play with you. The more friends you bring, the greater the challenge and the greater the reward. These missions will play out using the Next Mass Effect’s multiplayer Horde mode (more details on this later). These missions will include a variety of thematically appropriate objectives, like defending a Settlement against Khet attacks, or recovering a Remnant artifact off of a planet before an outlaw gang gets there first. By taking an active role in strike team missions, you can earn special Single-player rewards in addition to the usual multiplayer specific characters, weapons, weapon mods, and pieces of equipment which can be customized between missions. Additionally, players who join another person’s Strike Team mission will receive bonus in-game currency and multiplayer XP for helping others with their missions.
 

Multiplayer “Horde” Mode

The next Mass Effect’s “Horde” multiplayer pits you and up to three of your friends against waves of enemy troops on various battlefields throughout the galaxy. Players fight together to survive increasingly difficult enemy attacks and accomplish objectives, like disabling a bomb near a colony base or assassinating a target. Progress through multiplayer missions to gain XP and earn new multiplayer specific weapons, characters, weapon mods, and pieces of equipment, which can be customized between matches. Multiplayer play will also earn you APEX funds (in-game currency), which can be used to purchase items and gear in the Single Player game.
 

Establish Settlements

Search solar systems for rare habitable planets to establish a settlement that could serve as a base for humankind’s new home in the Helius Cluster. As you build permanent settlements, you will make strategic choices on where to focus your new base’s resources. For example: Recon Settlements will clear fog of war from the space map and give the player more strike team missions to choose from, while Mining Settlements will periodically supplement the player’s supply of crafting materials.
 

Dialogue

Building upon the rich history of strategic dialogue that has defined the Mass Effect series, you can make meaningful choices in every conversation you have with characters that impact the way your game evolves. The next Mass Effect adds deeper control over your conversations through a greater ability to interrupt and change the course of the conversation as it is happening. During certain conversations, you will be able to take action based choices, such as the option to pull out your gun and force someone to open a door instead of convincing them to do it through conversational guile. Action based choices give you more options for how you approach dialogue with characters in the game and can lead to more extreme outcomes on the story as it evolves around the decisions you make when interacting with a huge cast of NPC characters.
 

Seamlessly Travel Through the Next Mass Effect Universe

As you pilot your space ship, Tempest, across the 100s of solar systems that are seamlessly connected in the next Mass Effect, you will encounter new planets filled with valuable resources, intelligent life, conflict, and alien technology that all give you opportunities to increase the power of your character, your ship and your team so that you can build them into a force that perfectly suits your gameplay style. Transitions between activities, like flying your Tempest (space ship) across a solar system to land on a mineral rich planet, then jumping into your Mako (land vehicle) to explore the surface of planet, all happen smoothly without loading screens.
 

Customize and Share Your Experience

Discover new things in Andromeda Galaxy, like alien artifacts and natural wonders, that serve as trophies and decorations that you can use to modify the look of your character, Tempest (Space Ship) and Mako (land vehicle). Customize the way your squad and your character look with clothes and aesthetic modifications that you unlock throughout the game. Photos you take from the far reaches of the galaxy can be used to decorate your starship or sold to certain characters. 

Remnant Vault Raids: Find and activate Remnant Monoliths to unlock Remnant vaults. Explore abandoned Remnant ruins to find and locate a powerful artifact, but once you remove it you will trigger the vault defenses that will arm traps, activate defense robots and even change the architecture of the vault itself to stop you from escaping. Fight your way out of the vault and you will be rewarded with valuable loot, including powerful gear, crafting resources and Star Keys that can be used to unlock massive orbital facilities in space that grant permanent stat bonuses.

Optional Elite Remnant Vault Raids are scattered around the Helius Cluster located in special orbital facilities that are unlocked by Star Keys. Similar to the standard Remnant Vaults, you enter them to retrieve a special artifact which will trigger the vault defenses that arm traps, activate defense robots and change the architecture of the vault itself to stop you from escaping. However, Elite vaults ratchet up the difficulty of the encounter with increasingly powerful defense robots and traps, as well as roaming outlaws and deadly Khet patrols that are also in search of the elite artifacts. Elite Remnant vaults will test the limits of your combat and puzzle solving acumen, but with greater difficulty comes greater rewards. Gain rare loot, narrative acclaim and huge rewards for completing these daunting challenges.
 

Khet Outposts

As you explore planets throughout the Helius Cluster, you will encounter Khet Outposts. These outposts are optional combat experiences where you enter the outpost and fight off waves of enemies. Destroy Khet outposts to earn XP, rewards and thwart their growing power in the region. Your allies will reward you with praise and increased narrative options as you fight to remove the Khet presence from the region.
 

Drive and upgrade your Mako (land vehicle)

Explore the surfaces of 100s of planets in the Helius Cluster in your versatile land vehicle, the Mako. Whether you are looking for a place to set up a colony, searching for a Remnant vault or attacking a Khet Outpost, you will enjoy getting there in your Mako. Equip and upgrade your Mako in dozens of ways, like adding turbo boosters, upgrading your shield generator or adding a Hostile Detector to your radar to create the ultimate planetary exploration vehicle. Finally, get your Mako looking the way you want with a custom paintjob.

 

http://www.allgamesbeta.com/2015/04/rumor-next-mass-effect-details-leak.html

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Dunque, le indiscrezioni di cui sopra sembra siano confermate. 

 

Per il resto, pare ci siano state delle dichiarazioni di un presunto insider (su NeoGaf ne girano parecchi, quindi boh, magari sti fantomatici insider esistono veramente) sul gioco.

 

Prima di tutto, sembra non sia cross-gen. Dopo i problemi avuti con Inquisition, hanno deciso di concentrarsi esclusivamente su una versione.

 

Secondo, sembra sia ambientati decenni dopo il 3.

 

Terzo, sembra che ci siano dai 100 ai 200 pianeti esplorabili (che poi è l'aspetto che mi puzza più di sola, nel senso che aprioristicamente numero elevato = scarsa personalità per tutti i pianeti che non sono parte della trama principale, in un rehash di ME1 e dei giri sul Mako o come si chiamava, d'altra parte se riuscissero a farli per davvero sarebbe un gioco infinito).

 

Al solito: cum grano salis.

 

http://www.gamepur.com/news/18635-insider-leaks-mass-effect-4-info-number-planets-story-set-several-decades.html

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  • 1 month later...

Boh sostanzialmente si anche se c'è chi dice che i Razziatori in realtà dovrebbero essere in tutte le galassie quindi boh, seriamente boh.

Per quello che hanno mostrato tanto valeva che portassero un cartellone sul palco con su scritto Mass Effect Andromeda.

Considerando che prima del 2017 sta roba non la vediamo, non ci resta che attendere...

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  • 10 months later...
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  • 4 months later...

Ieri (o oggi? Boh) era (è?) l' N7 day, ovvero il giorno in cui finalmente si è saputo qualcosa in più di Mass Effect Andromeda.

Poco, ma sempre qualcosa in più.

Innanzitutto la data d'uscita per ora è un generico "Spring 2017".

Per il resto cominciamo dal cinematic trailer:

 

 

Questo invece è il proemio al gioco:

 

Take the role of the Pathfinder, leading humanity's search for a new home in this unexplored and unforgiving region of space. You'll chart your own course, navigating the Andromeda galaxy to unravel its mysteries, discover vivid alien worlds, and lead the charge to find the human race a new home among the stars. You'll be able to upgrade and customize your gameplay experience with a deep and flexible progression system, and lead your squad into action-packed combat using advanced weaponry, special abilities, and more than a few new tricks.

 

Qui invece il filmato d'introduzione per la Andromeda Initiative (che se non ho capito male altro non è che una newsletter glorificata, c'è da vedere se inlfuirà nel gioco a parte il conferiore l'elite equipment):

 

 

Altri particolari che emergono dai leak riguardo l'iniziativa:

 

But there are even more revealing details to be found in the welcome video for the Andromeda Initiative: the developer’s in-fiction homepage for hopeful space explorers looking to gear up for 600 years of cryosleep on a journey to another galaxy.

The bulk of that welcome briefing is the above video, introduced and narrated by Jien Garson, who calls herself the founder of the Andromeda Initiative. But if users sign into the site with their Origin Accounts, they are able to access additional pockets of information about the Initiative, the planets it expects to explore in the Heleus Cluster of the Andromeda galaxy, and the "Pathfinder," a person who is a "blend of elite soldier, scientist, and guide" who’ll be leading humanity’s efforts.

The Mass Effect community has long suspected that Mass Effect: Andromeda will concern the results of a secret (or, at least, secret from the characters of Mass Effect 3) mission to send an Ark of galactic refugees from our Milky Way galaxy to our closest neighbor, Andromeda. Presumably, the goal of such a mission would be to preserve the cultures of the Milky Way, in the seemingly very likely event that the Galaxy’s space-faring races would soon be overrun and massacred by the Reapers. Indeed, there’s little way that BioWare could continue the story of Mass Effect after the ending of the third game without removing that story from our galaxy entirely. The three endings of the game, though controversial, would each have a different, long-term affect on the species of the Milky Way.

The way Garson introduces the Andromeda Initiative jives closely with those suspicions. According to Garson, Andromeda recruits are preparing for 600 years of cryostasis aboard the Ark Hyperion, one of four massive ships, each bearing members of a different species of sentients. Garson warns recruits that this is a one-way trip. When the Arks and another, even more massive ship called the Nexus reach the Heleus Cluster, each Ark has a designated Pathfinder who will spearhead the search for a new homeworld.

Four Arks for four species, you might be thinking, is definitely not enough for the galactic diversity showcased in the first three Mass Effect games. So far, in Andromeda’s released trailers, we’ve seen evidence that the Salarian and Krogan races were definitely invited along for the trip — and we’ve seen a single Asari NPC (one of the few characters not depicted in Andromeda Initiative uniform).

Turians and Quarians, who played major roles in previous games, have so far remained quite absent — almost conspicuously so at this point. (Andromeda's lead designer, Ian Frazier, has confirmed Turians will be present in the game.) And that’s without mentioning the Hanar, Volus or Elcor, to name only a few. Whether this means that we’ll be seeing a more homogenous cast in Andromeda than we’ve seen previously in the games — or if there’s simply some un-revealed explanation for how the Milky Way’s multi-species community is fully represented on the Arks — remains to be seen.

But there’s one more small detail that we can piece together from the new trailer and Jien Garson’s welcome briefing — and that’s that Stubbles McSpace-Marine here is the father of Mass Effect: Andromeda’s player character — and he might not be long for this world.

Alec Ryder is a human soldier of the elite N7 rank — just like previous franchise lead Commander Shepard — and he was among the first humans to use the Charon mass relay at the edge of our solar system to travel inter-stellar distances, thus propelling humanity into the age of faster-than-light travel. Ryder has been chosen to be Ark Hyperion’s Pathfinder, representing "the tip of the spear in humanity’s efforts to find a new home in this unknown galaxy," says the Andromeda Initiative breifing.

As confirmed in the reveal of Andromeda’s voice cast, Alec Ryder is the father of Scott and Sarah Ryder, the game’s two possible main characters. Players will choose one of the twin siblings to play as at the outset of the game, but both will have a significant role in the story, regardless. According to Game Informer, the players will discover the Ryder family’s "mystery" as Andromeda goes on.

Perhaps that mystery will tie in to what appears to be Alec Ryder’s death, or at least his demotion from the role of Pathfinder. Today’s trailer indicates that not all was peaceful in Andromeda. "When we finally awoke," says a voice that sounds an awful lot like Clancy Brown, voice of Alec Ryder, "our dreams of peace were shattered."

Moments later, another voice says "You’re the new Pathfinder," over a shot of Scott Ryder in an Andromeda Initiative space suit.

Players who explore every aspect of the Andromeda Initiative welcome video and its supplemental information while signed in to their Origin Accounts will progress towards an in-game award: an exclusive special edition Pathfinder helmet that will presumably be redeemable in-game.

A progress bar indicates that this orientation video is only the first of six briefings

 

(qui il briefing completo:  http://www.polygon.com/2016/11/7/13552592/mass-effect-andromeda-andromeda-initiative-story-details-exclusive-item   )

 

 

Ah, c'è Kurgan a dare la voce al papi dei due gemelli.

 

E' confermato il ritorno delle missioni lealtà da Mass Effect 2, e saranno di nuovo side mission.

 

http://www.polygon.com/2016/11/7/13549372/mass-effect-andromeda-n7-day-trailer

http://www.polygon.com/2016/11/7/13552694/mass-effect-andromeda-cast-voice-actors

 

Sarà disponibile anche una beta multiplayer che partirà a gennaio (forse)

 

http://www.everyeye.it/notizie/nuove-immagini-artwork-mass-effect-andromeda-276701.html

 

Ci saranno di nuovo le possibili relazioni coi membri dell'equipaggio:

 

http://www.everyeye.it/notizie/mass-effect-andromeda-nuove-informazioni-personaggi-relazioni-amorose-276660.html

 

 

In ultimo sono state annunciate tre edizioni (sembra tutte digitali, almeno su pc), la standard, la deluxe e la super deluxe. Preordinando la prima si avrà accesso ad una corazza da esploratore dello spazio profondo e una skin nomad più un pacchetto booster multigiocatore; preordinando la seconda oltre alla roba sopra c'è la tenuta casual da pioniere, una Corazza del Predatore, un set di armi pioniere elitè (spero in forcone e doppietta), un Pijak personale, una scimmietta, la soundtrack e il pacchetto lancio deluxe multigiocatore; con la megasuperdeluxe oltre a tutto il cucuzzaro di cui sopra si avranno anche i pacchetti super deluxe booster.

E se lo preordinate entro tre giorni avrete anche i fantastici coltelli Miracle blade Deluxe per tagliare e sfilettare, garantiti da lui:

 

chef-tony.jpg

 

E che volete di più?
No, non ditelo.

 

http://www.everyeye.it/notizie/mass-effect-andromeda-ecco-bonus-pre-order-standard-deluxe-super-deluxe-276645.html

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