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Fencer

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  1. Fencer

    JRPG - Topic ufficiale

    Langrisser Re:Incarnation (3DS) http://www.siliconera.com/2016/04/18/langrisser-reincarnations-latest-trailer-features-key-characters-scenes/
  2. Prima versione localizzata (quella pacco con sottotitoli e non i dialoghi veri, come capitato col primo trailer, lo dice il disclaimer stesso) per il PV2. La versione asiatica uscirà questa estate. http://www.siliconera.com/2016/04/18/super-robot-wars-og-moon-dwellers-gets-latest-english-trailer/
  3. Fencer

    [Ps3\Ps4]Tales of Berseria

    Focus on Eizen. http://www.siliconera.com/2016/04/14/get-closer-look-tales-berserias-new-character-eizen-others/
  4. Altri due trailer: http://www.everyeye.it/notizie/star-ocean-5-i-regni-di-resulia-e-langdauq-mostrati-in-due-nuovi-trailer-259002.html
  5. Fencer

    JRPG - Topic ufficiale

    Etrian Odissey V (3DS) http://www.siliconera.com/2016/04/15/etrian-odyssey-vs-latest-video-highlights-fencer-class/ Ray Gigant (PsVita) http://www.siliconera.com/2016/04/15/ray-gigant-releasing-north-america-europe-may-3-2016/ Ys VIII : Lacrimosa of Dana (Ps4\PsVita) http://www.siliconera.com/2016/04/14/ys-viii-introduces-childhood-friends-dana-olga-sarai/ Shin Megami Tensei 4 : Apocalypse (3DS) http://www.siliconera.com/2016/04/14/shin-megami-tensei-iv-apocalypse-coming-north-america-summer-2016/ Atelier Sophie (Ps4\PsVita) http://www.siliconera.com/2016/04/14/time-weather-conditions-matter-atelier-sophie/
  6. Fencer

    Yamato Video - News

    Ah, ma come a loro non costa nulla continuare ad annunciare, a me non costa nulla dire che quel che propinano se va bene vale i 20 euro a cui Koch sta prezzando i cofanetti. SE va bene.
  7. Fencer

    Yamato Video - News

    Se (SE) Giant Robo ha i sottotitoli fedeli e ha il prezzo stile HSOTD (20 euro) se ne può tranquillamente parlare comunque, specie se ci sono gli OVA di Ginrei. Se invece è la solita paccata da 80 euro con solo i sub fedeli, beh, sta grandissima cippa.
  8. Fencer

    [Ps3\Ps4]Tales of Berseria

    Esce il 18 Agosto in Giappone. http://www.siliconera.com/2016/04/13/tales-berseria-will-release-japan-august-18-2016/
  9. Nuovi trailer inglesi: (ancora non mi capacito di un party da sei) http://www.siliconera.com/2016/04/13/star-ocean-5s-english-trailers-show-battle-highlight-fiore-victor/
  10. Fencer

    Marvel's Spiderman

    Il vecchiaccio? Chissà perchè non mi ha mai colpito granchè come minaccia, ma magari mi sono perso le storie migliori. Logo veramente giovine.
  11. Ho visto i primi due. Francamente non c'è quasi niente che mi dica granchè (ma io malsopporto le idol, forse tollero Mikumo per le sue tette e perchè sembra che sia l'unica che non è proprio una piattola, e ci sono pure i bishonen dall'altra parte), vediamo come continua.
  12. Intervista su Gameinformer: Final Fantasy XV's impending September 30 release makes it the "here and now" of Final Fantasy, but what about the franchise's future? Fans enjoy looking ahead to the upcoming entries in their favorite series, and this case, the next big step is Final Fantasy VII Remake – the often-rumored (and long-desired) project that was finally confirmed at E3 2015. During our visit to Square Enix for our Final Fantasy XV cover, we talked to Final Fantasy VII Remake producer Yoshinori Kitase to get some answers about the highly anticipated project. We know fans have lots of specific questions about story, combat, materia, airships, exploration, and more. We want to know about those things too, but Square Enix wasn't ready to go into that level of detail. Instead, we posed 10 broader questions to Kitase about the game and his team's approach. Fans have been asking for a FFVII remake for years. What about the gaming landscape makes now the right time? The landscape was one thing, but it was more that we’d been working on the XIII series for the last 10 years. My team and I were mainly focused on that project. Final Fantasy VII Remake would be an equivalent – or even greater – project in terms of scale, and so it would have been hard to do both at the same time. After XIII ended, of course XV is currently being developed by [Hajime] Tabata-san’s team, so it presented a time when we can fully place our focus on the Final Fantasy VII Remake. When the remake was first announced, there was some confusion among fans about its multi-part format. Is comparing it to the Final Fantasy XIII saga fair in that regard? Will each entry have that kind of scope? It will essentially be a full-scale game for each part of the multi-part series. In XIII, each installment told the story from a different angle. It was kind of like approaching an unknown territory, in a sense. Whereas with Final Fantasy VII Remake, we already have a preexisting story, so it wouldn’t really make sense if that isn’t encompassed in the multi-part series, and it wouldn’t make sense to remake it if we don’t encompass that that entire story. With regards to the current HD capacity and volume, the idea is that we wouldn’t be able to encompass it all in just one installment. So, if we’re just looking at each of these parts, one part should be on par with the scale of one Final Fantasy XIII game. Have you decided how many installments there will be? Yeah, we do have an idea on the project side in terms of how many installments it may consist of, but unfortunately, we can’t share that at the moment. Of course, as we’re creating and developing the scenario and the stories, these are things that move in real time. So, the plan may change along the way. But, that said, we do have a vision for how many installments it will consist of. The Compilation of Final Fantasy VII added new wrinkles to the story and lore behind the game. How is the team approaching the integration of those new elements into the remake? It’s not to say that all or some of the characters from the spin-offs or other Compilation works will appear in the remake, but if there are any areas where we can use the settings or the characters, we do want to try to incorporate it in there, so it gives off that sense of nuance and those other stories existing. So, there isn’t any pressure to include every character and storyline from the Compilation content? Yes, there may be instances where the characters appear themselves, or are just referenced in dialogue. But, of course, it would be difficult to follow up on everything that happened in this universe. So, maybe some of the characters who weren’t as famous won’t appear or be mentioned. But in terms of the characters and instances that remain in the memories of our fans, we do want to try our best to integrate that in some fashion in the world. Some fans seem to want a remake that is mainly visual upgrades, with none of the story or gameplay altered. Was that ever considered for the project? The starting point was – and our executive producer [shinji] Hashimoto-san has mentioned this – it would even be okay if we just upped the graphics to the quality of Advent Children. But, in terms of game styles and battle systems, it’s been 20 years since the original, and a lot has changed. Trends have changed, and I believed that we needed to revisit and rethink that aspect for the remake. What drove the decision to move away from the traditional turn-based system toward action-focused combat? We haven’t completely transitioned into action, but as our director [Tetsuya] Nomura-san says, Final Fantasy (in terms of action games) is best represented by Dissidia in the current landscape. In terms of the Final Fantasy action battles people have experienced themselves, that is most familiar to them these days. In terms of the image of the battle system, that’s where we’re getting the feel from. It won’t be as action-focused as Dissidia, of course, but the the visuals and how the gameplay feels in essence will be drawn from that Dissidia-esque style. Not many creators have the chance to revisit a previous project like this. For you personally, is there any aspect of FFVII that you’re looking forward to bringing back to life? That’s a difficult question. There are certain scenes that are ingrained in the memories of our fans – like Cloud dressing a female, or that impactful Aerith scene. At that time, that was the latest technology and the latest graphics, but now it does look a little bit cheap as far as how it looks graphically and how those scenes are staged. So, everyone’s probably wondering how those scenes will be brought back to life in current, realistic graphics and how they will be expressed. And I myself am interested in that, but it’s also a challenge. For all of those scenes that people remember, I’m wondering how we can meet expectations and express them properly in current-gen graphics. I’m sure there are areas that our fans want to see how we can change, and areas that they don’t want changed. The opinions of our fans are probably split on a lot of those elements, so determining from a development standpoint where we’ll be more true to the original versus where we change is something we hope to grasp through communicating with our fans. Also, while we want to understand their concerns, we also want to get them excited for the story and seeing how it can be revamped and refreshed. So, even if you’re familiar with the story, there’s still an opportunity to be surprised? Definitely. We have archived versions of our games, and a lot of times, people buy them and it starts off with nostalgia – but after that, you’re essentially following the story you already know. That experience starts to diminish as you proceed through the game and the interest level starts to decline. If it’s just nostalgia, it’s just a matter of following the story, and there wouldn’t be any surprises. So, in that sense, we want to balance out the areas we would like change versus the areas we don’t in order to have that nostalgia, but also the surprises. Do you see the larger iconic plot points as an opportunity to surprise fans, or are there things that you and the team consider untouchable? I, along with Nomura-san and [Kazushige] Nojima-san – who are involved with the remake – were involved with the original Final Fantasy VII. We were the people who created it, so in that sense, we don’t think anything is untouchable. That isn’t to say we’re changing everything! Of course, within Square Enix and across the globe, there are people who think it’s on this holy scale. That there isn’t anything we can touch or play around with. But we believe we know the balance between what can be changed versus what needs to be protected. http://www.gameinformer.com/b/features/archive/2016/04/11/final-fantasy-vii-remake-interview-game-informer.aspx
  13. Fencer

    JRPG - Topic ufficiale

    Ray Gigant (PsVita) http://www.siliconera.com/2016/04/11/get-better-look-ray-gigant-ahead-may-debut/
  14. Filmati da versione PsVita e Ps4: http://www.siliconera.com/2016/04/11/dragon-quest-heroes-ii-footage-shows-ps4-ps-vita-versions-action/
  15. Fencer

    Le Bizzarre Avventure di JoJo

    Il cappello di Jotaro è sempre stato smezzato con solo visiera e parte anteriore.
  16. Visto Netoge, anime sponsorizzato da Universal. La premessa ha qualche elemento divertente e sembra ci siano un paio di personaggi fuori dalle righe, anche se la parte che m'ha fatto rotolare è principalmente questa: "Sposami! (online)" "Mi spiace, devo rifiutare." "IO TI AMO DAVVERO!" "Guarda, no." "Ma perchè ???" "Perchè anche se ho l'avatar di una nekogirl popputa in realtà sono un camionista bulgaro di cinquant'anni che si diverte a fare un po' di cosplay online!" "NUOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!" Roba che puoi farci una gif stile Darth Vader. Per il resto non so se lo continuo. Ace Attorney. Posso perdonare il fatto che sembra fatto con due lire (ma magari è un'impressione, nel senso che comunque non è che il gioco mostrasse molto di più e il chara è quello corretto, solo che la CG non si può vedere). Ma non puoi cannarmi l'objection tirandola fuori moscia. Roba da drop. Secondo episodio poi meglio del primo, ma il doppiatore continua a non urlare.
  17. Fencer

    Sakamoto desu ga?

    Sboronmoto è un nastro di moebius da cui non si esce.
  18. Fencer

    Sakamoto desu ga?

    Andai su VVVVID. Lo vidi. Mi chiesi cosa cazzo avessi visto. C'era un fighetto galattico costantemente in posa stile Lelouch ma con molta meno sfiga, che faceva bagnare le pulzelle a venti a venti e anche i maschi non disdegnavano, il tempo si piegava al suo volere che le meteorine non sapevano che stesse succedendo, tirava fuori gli ombrelli dallo spazio dimensionale stile Mary Poppins, volava con quel coso che manco Mary Poppins (che volava solo col bel tempo, questo vola con i tifoni e comunque riesce a farsi fotografare durante lo stesso), gli animali lo veneravano, i teppisti venivano convertiti dai suoi sidestep velocissimi che potrebbe giocare a football americano e vincere il Christmas Bowl da solo, veniva bene in foto anche quando ne scattavano a caso e anche i metrosexual non riescono a resistergli. Tutto ciò non può essere stato partorito da mente umana, quindi io devo aver avuto un'allucinazione.
  19. Fencer

    Rogue One - A Star Wars Story

    Sì, Jan Ors era la spalla. Sparita nell'ultimo tra l'altro.
  20. 1 ora e rotti di gameplay: http://www.polygon.com/2016/4/9/11398462/watch-over-an-hour-of-star-ocean-integrity-and-faithlessness-in
  21. Fencer

    Rogue One - A Star Wars Story

    E' fapposo. Sembra ci sia una buona azione, la protagonista pare avere le palle per davvero (certo, c'è da vedere se poi c'è l'effetto percui lo pare solo nel trailer, come un paio di saghe recenti con protagonisti femminili presuntamente forti) e l'evento trattato (il furto dei piani della Death Star pre-episodio IV) è importante e ha tantissimo potenziale. Tra l'altro se c'è Jan Ors hanno pescato da Dark Forces (e il primo livello del primo gioco era effettivamente il furto dei piani della Death Star, fortunatamente non hanno pescato dal gioco per PSP) ed è veramente tana libera tutti (se spunta Katarn parte uno di quei fangasm che te lo raccomando), può succedere qualunque cosa.
  22. Certo che devono avere una bassa opinione del pubblico per fare un'uscita del genere (non è che non ci si accorge che gioco completo per gioco completo FFVII è già uscito e quindi sono comunque "parti" di quel gioco lì che immagino comincerà e finirà alla stessa maniera di quello). Trenta ore in ogni caso non è tantissimo per un JRPG.
  23. Novità da un'intervista di Tabata a Gameinformer: When the team was starting Final Fantasy XV, the brand image wasn’t very clear. Tabata believes the franchise can’t move forward without setting pride aside – he knows fans still have hope in where the series could go. Tabata and his team at Business Division 2 identified three core qualities they believe define the FF brand: challenging the status quo, providing an exceptional experience and using cutting-edge technology. He thinks FFVII was the last game in the series to use all three points. FFXV is a make-or-break moment – a chance to bring back lapsed fans and new ones into the fold. When moving to FFXV, the game disconnected from Fabula Nova Crystallis. Additionally, Stella from Versus XIII was shifted significantly and while the team tried to keep as much as they could from the original concepts they took this opportunity to shape XV into a full range of imagination. FFXV‘s story focuses on friendship, destiny and legacy. As soon as you start the game there is a battle in a location yet to be revealed. This is similar to FFII where you start the game right with a boss battle. It also acts as a tutorial before going into chapter 1. Chapter 1 picks up right after the opening sequence with Noctis and friends on the road to Altissia. The Regalia breaks down in the region of Leide and the party has to get out and push the car to the nearest station. This is the first area where players will encounter the open world. Early on Noctis and friends meet both Cid and Cidney and she tasks them with several quests while the car is being repaired. Fantasy based on reality idea is still intact – at the Hammerhead station an instrumental version of Neil Young’s “Heart of Gold” can be heard playing in the background. The beginning of the game is said to be heavy with familiar imagery before bending things toward fantasy and wonder. There are dialogue choices in the game that leave to different outcomes. For example Noctis was able to ask his friends for advice rather than asking for a discount or loan from Cidney. The reward for these options seem to revolve around status bonuses similar to eating or resting. Combat has improved since the demo – controls are more responsive, and weapons can be swapped on the fly using the d-pad. GI saw tabs for swords, daggers, lances, firearms, shields, royal arms and elemental spells. There was also a category called machines though their purpose is unknown. Magic spells are collected like a resource and can be recharged at various places on the map (think FFVIII‘s Draw system). The Regalia (the car) has a trunk that acts as party storage. You may need to pay money to gas up from time to time but the cost isn’t crazy. The car radio plays remixes of classic FF themes such as “Final Fantasy.” On your way to a destination, Prompto may ask to stop and take a photo. His pictures can be seen during camp and can be shared on social media. Should you continue to take pictures with Prompto his photography skills will improve. All four of the main characters have special talents – Noctis can fish, Ignis can cook and Gladio has survival instincts – and all of these can be “leveled up” by continued play. When you call a summon they won’t always do the same thing. They are entities that exist in the world itself. So depending on the situation they will do different things. For example, Titan sometimes will run up and hit an enemy, sometimes he will throw boulders at the enemy and it’s possible he will even give up and leave the battle. They will also act differently in a dungeon than they will in the overworld. The black dog seen in trailers is a faithful servant. Its name is Umbra. Noctis and friends encounter Niflheim’s Ardyn fairly early on while en route to Altissia. There are four quest types: for fun (fishing/chocobo racing), main story, monster hunts and regional quests. Currently there are over 200 quests in the game but the team are working to add more. Later on you can synthesize magic to create more powerful versions like Blizzara. Weapons can also be improved with materials collected in the world and won from battles. The main way to improve yourself, however, is through ability points which accumulate as you level up. You have the choice on how you upgrade Noctis and his companions like strengthening auto-dodge or teaching them new commands. It’s an effort to shape the player’s play style. Luna is the presence that supports Noctis in order for him to fulfill his destiny. She’s also the type of heroine you want to meet but can’t quite reach. Tabata has no intention to create sequels or anything out of this. He wants people to purchase the game to be able to enjoy it for a long period of time. That doesn’t necessarily just mean additional content but other things to create an interesting experience. http://www.siliconera.com/2016/04/06/final-fantasy-xv-gets-details-story-gameplay-game-informer/
  24. Fencer

    JRPG - Topic ufficiale

    7th Dragon III Code : VFD (3DS) http://www.siliconera.com/2016/04/05/see-goes-making-7th-dragon-iii-code-vfd-dragon-hunter/
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